Interactive learning, at its best, makes the user an active participant: learning by doing, not watching passively. Students, museum-goers or employees can explore situations, play educational games, and navigate well-organized multimedia information at their own pace.
Interactive 3D, VR and AR
Engaging, realistic 3D experiences can now be developed rapidly at low cost, using the Unity engine and WebGL. Deploy 3D on the web, or use virtual reality to place your users inside an immersive world. VR ranges from low-cost, smartphone-based solutions like Google’s Project Cardboard to higher-end solutions like Oculus and HTC Vive.
The Mathematics of Chance
Invented by Sir Francis Galton in the 19th century, the “bean machine” demonstrates a mathematical function known as the normal distribution or “bell curve,” which can describe the outcome of random processes.
This physics-based 3D simulation engages the learner directly in a way that viewing a video or diagram does not. Interactive educational experiences like this can also be mobile apps for iPad, iPhone, iPad, and Android. See my educational math game Trip’s Treasures.
Remote-Updatable Exhibits and Trainings
My WebUpdater system allows the content of an interactive museum exhibit or online training app to be edited remotely from any computer or smartphone. Update text, images, and interactive activities. Hide or reveal special topics and seasonal features at will.
WebUpdater is designed to be so simple that even the most non-technical users can be productive immediately, with no training or documentation needed. Instead of bombarding staff with complex options, WebUpdater is customized to do just what each particular organization needs—and no more.
See WebUpdater in Action
You can create, edit, and rearrange topics, including slideshows with captions and quiz activities with a variety of question types. This then ties into a system I built to allow teachers and museum-goers to take home or share personalized sets of topics, via email or a QR code.